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What will the world look like in 20 years? 4 scenarios by DEN

You are ready to explore the future, but what should you pay attention to? DEN developed four scenarios that visualize the key developments. Use them as a discussion starter to spark conversations within your organization.

4 min. read31 oct `22

How the scenarios were created

The scenarios by DEN were created using the axes below. These axes question two important contrasts that further elaborate future scenarios. The outcome is plotted on the four quadrants.

Beeld met de vier scenario's en hun assen. Links beschrijft  samenhangend, boven staat actief. Scenario 1, linksboven, toont Gen Z als programmamaker van nieuwe digitale kunstvormen. De rechter as is gefragmenteerd. Scenario 2, rechtsboven, toont Gen Z als (culturele) influencer in een eigen bubbel. De onderste as is passief. Scenario 3, rechtsonder, toont een gefragmenteerde wereld waarin Gen Z vanuit huis of dichtbij cultuuraanbod volgt. In het passieve en samenhangende scenario 4, linksonder, is er aanbod in overvloed maar weet Gen Z niet of het voor hen is en vragen ze zich af of ze het online of fysiek willen volgen.

The axes question the following two contrasts:

Coherent or fragmented society?

Technological developments can bring us closer together, but can also push us further into our own bubbles. The horizontal axis explores this contrast. Which direction it takes is also influenced by underlying structures. Discuss these factors during your scenario session as well. Think, for example, about the role of the government, changing subsidy regulations, the tendencies of our economy, and possible data and privacy legislation.

Active or passive behavior towards culture?

How does Gen Z engage with culture? Do they make their voices heard or do they conform to a centrally steered system? In other words, are they drivers of new cultural forms, or are they primarily consumers of the offerings? The vertical axis explores these possibilities. Various factors play a role here as well. Consider, for example, the place of culture in society, the degree of diversity, and how institutions can position themselves within this.

The four scenarios by DEN

Scenario 1: Coherent and active

Geïllustreerd toekomstscenario van cultuurpubliek in een samenhangende en actieve samenleving. Gen Z is programmamaker en verbindt digitale technologieën met cultuur. In de illustratie maakt programmamaker Naomi gebruikt van AR, VR, smartphones en smartglasses om het cultuuraanbod te verrijken.

This scenario explores a future with strong coherence and active cultural participation. Gen Z are the new program creators, acting as guides and connectors in the cultural landscape. Culture is close to the people, found on large platforms and international networks, but also in schools, neighborhoods, and community centers. Innovation is highly valued. How can you achieve a wide reach even with low budgets?

Scenario 2: Fragmented and active

Geïllustreerd toekomstscenario van cultuurpubliek in een gefragmenteerde en actieve samenleving. Naomi, personificatie van Gen Z, treedt op als influencer. Via social media deelt zij haar visie op cultuur, klimaat, hobby's en passies.

In this scenario, Gen Z remains active, but society is fragmented. The audience exists in bubbles, both online and offline. There is little overlap between generations, social groups, and regions; everyone follows their own path. Younger generations want to express their identity and resist old culture. Older generations resist change and fear cultural decline. How can institutions address these diverse needs?

Scenario 3: Fragmented and passive

Geïllustreerd toekomstscenario van cultuurpubliek in een gefragmenteerde en passieve samenleving. Gen Z leeft in bubbels en zoeken cultureel aanbod dichtbij huis of online. In dit toekomstscenario volgt Naomi thuis een online cursus kalligraferen.

Gen Z positions itself as passive cultural consumers in a fragmented society. Cultural experiences are mainly local; municipalities, neighborhoods, and social sectors drive cultural offerings. While there may be a diverse range of options, there is little cross-pollination. Art and culture serve as a way to discover and create one's own identity, but do not lead to interaction. What offerings can you provide for these target groups?

Scenario 4: Coherent and passive

Geïllustreerd toekomstscenario van cultuurpubliek in een samenhangende en passieve samenleving. Gen Z is op het museumplein, Naomi ziet allerlei aanbod, maar vraagt zich af of zij wel thuishoort in de culturele locaties. Misschien volgt ze het aanbod liever online.

The final scenario shows how diversity can lead to coherence, with Gen Z passively participating in culture. In this world, culture serves as a means for connection, interaction, and cross-pollination. There is a wide variety of offerings with something for everyone, and the use of data generates prosperity. Institutions can shape their campaigns and offerings using this data, programming blockbusters, leveraging technologies, and communicating layered messages through various media. In this scenario, culture is broadly accessible; people seek connection, but younger generations are harder to reach. Does your institution have the tools, such as audience data, to engage this demographic?

Get started yourself

The scenarios above serve as a starting point or foundation; you can supplement them with your own insights and perspectives. Use the DEN guide to the audience of the future (opens in new tab). Perhaps other developments are influencing your work practices. It is valuable to consider how each development manifests in each scenario; this provides clarity and allows you to start developing a future vision for your organization.

Workshop Audience of the Future

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