Skip to main content

Why you should get started with tangible technology for audience experience

Digital technology in art and culture often evokes images of screens, apps, and projections. But what happens when you can literally feel, smell, or touch technology? 

More and more cultural institutions are exploring how digital innovations can gain a physical, sensory dimension. From interactive objects that tell stories to installations that play with scent, texture, and temperature. Tangible technology opens a door to a digital world that we not only see but also truly feel.

4 minutes4 nov `25

Digital technology is increasingly being used in cultural institutions as a means of interactive experience. Culture professionals are exploring how digital technology can contribute to a deeper and more playful relationship with the audience. 

Perspective from science 

Willemijn Elkhuizen (TU Delft), an expert in digital technology in the heritage sector, emphasizes how important it is not to see digital tools as an end in themselves, but as a means to engage audiences more deeply with culture and heritage. Technology can bridge the gap between heritage and experience by stimulating all the senses. 

Schermopname 4 11 2025 105058 vimeo com
Willemijn explains why physical digital experiences are essential for inclusive audience engagement. 

Interactive playground: learning through experience 

Various existing projects show how screen-free digital applications can actively and sensorially engage audiences. The examples below illustrate the wide range of possibilities, from soft plush toys that tell stories to dark experiences that change your perspective on inclusivity.

Help, there’s a bear in my tent! 

This immersive installation by Marieke van der Burg and Leon van Oldenborgh allows visitors to literally step into an experience. The project combines physical interaction and storytelling, making participants feel part of a playful adventure. 

Schermopname 4 11 2025 10567 vimeo com
Marieke and Leon share tips for creating installations that spark curiosity and imagination.

The Big Do and Listen Tour 

With the Frans Hals Museum Maret van Esch developed an audio experience especially for children. By working together with the target audience, a concept was created that is not only educational but also resonates with the children’s own world of experience. 

Schermopname 4 11 2025 1138 vimeo com
Maret and Meike from the Frans Hals Museum explain why co-creation with the target audience is indispensable in digital educational projects. 

Tellmies by Go Wonder 

The soft, talking plush toys by Go Wonder are now familiar faces in museums. These objects bring stories to life, turning listening into a physical, interactive experience.  

Schermopname 4 11 2025 11640 vimeo com
Hanne from Go Wonder shares practical tips for using tactile technology in museums. 

TimeShift in the Dark 

In collaboration with Kiss the Frog , visitors can experience what it’s like to navigate the world without sight. This experience literally places participants in a different position and demonstrates how technology can contribute to inclusivity and empathy. Visitors become more aware of different ways of perceiving and experiencing.  

Schermopname 4 11 2025 111546 vimeo com
Kiss the Frog emphasizes the importance of designing with inclusivity in mind and shows how technology can open up new perspectives. 

What can you take away?

How can you use digital technology consciously and creatively? These examples show that digital technology can be much more than a screen. By creating tangible, sensory experiences there is room for imagination, play, and inclusion. Whether you work in a museum, festival, or performing arts, these examples prove that the power of technology lies in the interaction with the audience.

Share this news article